Over the past
year, I have developed both personally and professionally. During the course of
the year, I have learned a great deal about traditional and contemporary
animation and illustration, such as the techniques used to create the pieces,
and the advance in technology, which encouraged these forms of media to
continue to grow, more and more rapidly.
One key thing
I have learned during the year is how to create and manage workflows, to assist
in completing projects in a timely manner. Creating a time plan for a project
is an integral piece of this, as it gives me an idea of how the project should
be running, and what tasks I should, in theory have completed by certain dates.
Obviously, these will not always be dead on, so it is important that I add in
at least some contingency time, to allow me to finish uncompleted tasks.
During the
year, I also learned how to use a several pieces of software, such as ‘Adobe
Illustrator’, ‘Adobe After Effects’, and ‘Final Cut Pro’, among others. Before
joining the course, I had no experience in using Adobe Illustrator, having
never used the program before. However, after being taught the basic tools and
features of the program in time tabled sessions, I quickly grew to enjoy using
the program, and particularly the pen tool. While I had used the pen tool in
Photoshop before, after using the Illustrator pen tool, I greatly preferred it,
as it gives you far more customisation tools, such as the style customisation
options available, available in the stroke options. After learning how to use
the software, I then continued to use it to create several illustrations during
the year, for projects, such as my Larry character sheet, and my Sewer Slime
piece. I also learned how to use Adobe After Effects during the year, another
software program I had not used before. After being taught by Dave on how to
operate some of the core features of the software, I, again, quickly grew to
like the program, and saw the potential of the software for both editing and
animating. I created both basic animations and edited in the software, for
example when I created my basic cut-out character, and animated a walk cycle,
and when I was editing some scenes of my ‘Roundy and Squarey’ animation. The final
of the three main software programs that I learned throughout the year was
Final Cut Pro. Since it is fairly similar to other editing programs I had used
in the past, I got a hold of how to operate it fairly quickly. After being
taught the basic tools and editing features by David, I continued to use it
after doing so, including the editing and introduction of sound to both my
final ‘Larry’ animation, and my ‘Roundy and Squarey’ animation.
A key self-criticism
I do have for myself concerning the year is my almost crippling inability to
keep to a time schedule, as even though I learned how to effectively create
time plans during the year, this does not mean that I stuck to them. This was
due to a combination of, frankly, laziness on my part, and a wayward sense of
motivation; essentially placing me in one of two moods, either I could complete
work in a timely fashion, or little, if any work would get done. Not only did
this affect the developmental work of my projects throughout the year, it also
negatively affected the quality of my animations produced throughout the year,
as several sections were rushed to meet deadlines. This is definitely something
I need to address before next year, as it very nearly made me miss deadlines,
which could have potentially been disastrous towards the completion of the
year. Next year, I plan to keep a balance in place of my work and personal
life, as it is important I do not squander potential opportunities that may
come about because of the course.
Another criticism
I have for myself and my work, is that I all too often leave things until the
last minute to complete, which, when producing animation, simply does not work,
as animation takes a long time to produce and have a final product which looks
good. I feel as though not one of my final animation pieces has lived up to the
design work that I put into it, which is purely down to my own neglect of the
amount of time I should be putting into my animations. This is one of my top
priorities going into next year; to make sure I put an appropriate amount of
time into the production of my animations, instead of passing it off until it’s
too late.
During the
year, I also feel as though I have developed as a person as well as
professionally. I feel as though I am now a lot more comfortable sharing my
work with other people, since this year of the course was the first time I had
actually shared my animation work with anyone. I feel as though the course has
also allowed me to be a lot more comfortable in generally when speaking to
people I don’t particularly know, which may seem like a silly thing to worry
about, however before the year, I was far less open about myself and my work than
I am now, which I believe shows a definite improvement.
Along with
this improvement, I also feel I have become far more able to accurately criticize
and improve my own work, as well as more easily spotting mistakes or poor
decisions that I have made. This has allowed me to more easily improve my work,
in however small ways that I can, allowing me to steadily improve over time.
Overall, I
feel as though I have greatly benefited from this first year of college, both professionally
and personally, for the reasons mentioned. It has allowed me to begin to take
animation and illustration a lot more seriously in terms of production and
development methods, and has also allowed me to become more critical of my own
work, which means I can more easily self-improve.
