Monday, 24 February 2014

Work Update #1 - 24/02/14

Recently, I have received the rigging guide, and have begun to work through the document. The guide shows how to rig characters in Cinema 4D, which creates a skeleton inside the model, that allows me to manipulate each part of the character. Using this skeleton, and the manipulation it allows, I will be able to animate my 3D character, achieving at least a basic walk cycle once the rigging is complete.

I have also recently been working on my character sheet in Illustrator, working on the turnaround poses. Adding colour to the current poses have been the most recent changes, along with adjusting the length of his legs, which I thought were too short for the length of the body. I have yet add a few of the features on the front and side poses, as I am leaving the more complex features, such as the hands and face, until the basic shape work is complete.

As a side project, I have been working on a print design, of a slime monster in a sewer. For the style of the design, I took some inspiration from the work of Charles Burns, in regard to the style of shading. There is still more to add to this project, as I want to, at some point, add a border around it, and add in a bit more detail.


Objectives for completion:
  • Work through as much as the rigging guide as possible
  • Complete turnaround poses for character sheet
  • Complete 300 word sections for written content

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