Monday, 24 March 2014

Walk Cycle - Numeracy Task

When creating a walk cycle, mathematics can and does play a role. In the last module, I was tasked to create a walk cycle with the rigged model I created. I made this using a 40 frame animation cycle, with the key poses taking place on 10, 20, 30, and 40 (or in quarter increments).











If I wanted to create a run cycle, as opposed to a walk cycle, I could speed up the frames, for example, half them, so that the animation cycle ran on 20 frames, and the major points were on 5, 10, 15, and 20 (still working within quarter increments). Obviously, I would have to manipulate the points to make it work better as a run, rather than a fast walk, but the change in timing would be good, and it would make it easier to create a good run cycle.

No comments:

Post a Comment