During this module, I needed to complete a few different tasks, including a Proposal, Treatment, and Script for the animation production module, as well as a live brief of my choice. The proposal and treatment were centred around the animation featuring my character 'Goop', and set out what the animation would do, and I chose a T-shirt design for the gaming inspired live brief by Influx Clothing. Below is my completed design for the gaming t-shirt competition:
During the clothing brief, I would say my greatest strength was, after gathering my ideas, actually producing the illustration itself, going from idea to realisation within a short amount of time. I also dealt with type in a design for the first time (properly, anyway) during this brief, and it was a good learning experience that I feel I dealt with somewhat well. For the proposal and treatment portion of the module, I felt like I didn't have any particularly strong suit, but I don't feel like I had a particularly bad points either.
I would consider the fact that I only did a limited few live briefs to be my greatest weakness, as I feel like I could have taken fully advantage of the competitions and briefs to add more work to my portfolio and show reel.
The best opportunity to come from this was more so about myself than my work, as I feel like this module opened me up to open competitions a lot, and I now feel as though I should take part, rather than ignoring them as I used to, spending my free time doing it, which is something the 'me' from a few years ago would have struggled doing.
My main target to take from this is to simply take part in more competitions and live briefs, as it will both add more work that I can use in my portfolio, and get me used to completing set briefs, and not having total control over my work.

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